Education Edition Rules

How to play

Each player is dealt five cards face down.

The player to the dealer’s left begins the game.

Each player starts his or her turn by drawing a card from either the top of the deck, or the top of the discard pile (if there is one).

They play what they can, or pass if they don’t have an environment card yet.

Once an environment card is drawn, that player must begin the process of discarding any unused cards at the end of their turn.

Each player can have up to three environment cards down at any one time in the game.

ENVIRONMENT CARDS

Environment cards must be played or discarded once drawn.

Each environment card can have two plant cards played on it as long as they can live in that environment.

Once a plant is played, invertebrates and animals can be added to the environment as well.

Each environment can support two plant cards, but only one card can be played on a plant card in the food chain after it.

Beginning with the plant card, one card plays on top of another creating up to two distinct food chains on each environment.

When a player is able to lay down all seven colors, they win the game.

PLANT CARDS

Plant cards can only be played on environment cards.

A plant card can be played on any environment indicated by the icon at the top right of its card.

Once a plant card has been played on an environment card, an invertebrate or animal card can be played on top of it.

INVERTEBRATE AND ANIMAL CARDS

Each invertebrate and animal card lists where it can live in the top right corner of the card.

To determine what environment a card can be played on, just match the card’s environment icon to one of the environment card’s icons.

If there is nowhere for the card to live, then discard it at the end of your turn.

Each invertebrate and animal card lists what it can eat along the top of the card under its environment icon(s).

To determine what cards an invertebrate or animal card can be played on, just match the card’s diet icons to any of the cards type icons already in play.

Card types can be determined by their border color and the large icon in the top left corner of the card.

If the invertebrate or animal can squeeze its way into a food chain or be laid on top of one, then play it.

If there is nothing for it to eat in your ecosystem, then discard it at the end of your turn.

Invertebrate and animal cards can migrate within an ecosystem during your turn.

A migrating card’s new location must meet the card’s environment and diet requirements.

Some invertebrates can eat both plants and invertebrates, so they can be played on either card type.

Animal cards can have a variety of card types including: plants, invertebrates, small animals and large animals.

APEX PREDATORS

If you see a big “A” on the card, and it has a white border, it is an APEX predator.

Since APEX predators have no natural predators, they literally end a food chain.

An APEX predator can be played at any level allowable by their diet while their ecosystem is growing.

Regardless of the level they fill, APEX predators cannot have cards played after them on the same food chain.

THIS GAME HAS THREE SPECIAL CARDS

The Strohmstead  – An environment card with both types of environments

Grandpa Strohm  –  A card that gives the player the ability to search the deck and discard pile for a specific card.

Human  –  A wild card that can be played as any part of the food chain and assumes the color of that position.

Second Edition Rules

How to play

To begin, the dealer shuffles the deck and deals each player five cards face down. The player to the dealer’s left begins the first round by playing any environment cards s/he has in their hand along with any other playable cards. If there aren’t any environment cards, that player passes and the next player begins their turn. At the end of their turn, they hold onto any remaining cards until the second round.

Beginning with the second round, each player starts their turn by drawing two cards from either the top of the deck, the top of the discard pile, or one card from each. Then they play what they can, and discard all remaining cards.

There are four types of cards in the game of WILD. The large square icon on each card identifies whether the card is an environment, plant, invertebrate or animal.

ENVIRONMENT CARDS

Each environment can support two plant cards, but only one card can be played on a plant card in the food chain above it.

You can have up to three environment cards in your ecosystem at one time. If you already have three but still want to play a new one, go ahead, but you will need to discard one of the three cards currently in play… If this happens, any invertebrates and animals living in that environment can migrate to another food chain if there is room in your ecosystem, but the plants don’t have legs… so, you’re gonna have to put them in the discard pile along with the environment you are discarding.

In addition to environment cards, you also have plant, invertebrate and animal cards.

PLANT CARDS

Plant cards can only be played on environment cards.

For the sake of the game, and our sanity, plants come in two sizes, small and large. Small plants have a flower icon and count as a level 2 in the ecosystem. Large plants have a leaf icon and count as a level 3.

Each environment can have any combination of plant size, two small plants, two large plants, or one of each size

A plant card can be played on any environment indicated at the top of its card.

Once a plant card has been played on an environment card, invertebrate and/or animal cards can be played on top of it.

INVERTEBRATE AND ANIMAL CARDS

Each invertebrate and animal card lists where it can live across the top of the card. To determine where a card can live, just match the card’s environment icon to the environments in your ecosystem. If there aren’t any matches, the card will need discarded at the end of your turn.

Each invertebrate and animal card lists what it can eat along the left side of the card. To determine what a card can eat, just match the card’s diet icons to any of the cards already in play. If the invertebrate or animal can squeeze its way into a food chain, then play it. If there is nothing for it to eat in your ecosystem, then discard it at the end of your turn.

Invertebrate and animal cards can migrate within an ecosystem during your turn. Their new location must meet the card’s environment and diet requirements.

Invertebrates that eat plants are level 4 in the WILD ecosystems. Invertebrates that eat other invertebrates are level 5. Some invertebrates can eat both plants and invertebrates, so they can be played as either a 4 or a 5.

Animals cards range from level 6-10 in the game of WILD. A diet of plants places an animal at level 6. A diet of invertebrates places them at a level 7. Level 8 animals eat small animals and level 9 animals eat large animals.

APEX PREDATORS

If you see a big “A” on the card, that’s how you can tell that it’s an APEX predator.

Since APEX predators have no natural predators, they literally end a food chain.

An APEX predator can be played at any level allowable by their diet while their ecosystem is growing. Regardless of the level they fill, APEX predators cannot have cards played on them.

Once cards are in play for levels 1-9, the APEX predator can take its position at level 10.

How do you win?

The rules of the game are simple. Build an ecosystem using the cards that you draw. The goal is to build enough food chains in your ecosystem to win the game. So, how do you win the game… there are four ways to play.

TOURNAMENT RULES

The first player to count from 1-10 within her/his ecosystem wins.

RULE OF 3s

The first player to play three of each card type wins (environment, plant, invertebrate, and animal).

APEX ON TOP

The first player to successfully play an APEX card wins.

THE PRESERVE

Each player can only have two environments in play. The first player with all 10 levels within one environment wins.